What’s Great in FME Server 2015
The FME Server 2015.0 release has a whole new look. We’re particularly excited about the improved user experience, which makes it easier than ever to configure, manage, and navigate FME Server. Below is a technical summary of all the new and updated functionality in FME Server 2015. See a general overview of what’s new at safe.com/fme/new/, and […]
Audio manipulation in real time using point clouds
At any given time during the year, we have around seven to ten co-op students on our team here at Safe. Part of the co-op requirement is that the students complete a report on something they worked on during their four or eight month term, or make a presentation as a Lunch & Learn. Recently, […]
Event-driven systems made easy with AWS Lambda
In a world of expanding volumes of information, of growing demand for fast, frequent transactions, it’s crucial that systems process data as it becomes available. This is why the event-driven design pattern (an architectural pattern built around the production, detection, consumption of, and reaction to, events) has gained popularity over the past few years. As we have often seen with our customers, deploying […]
A Design for Lifelong Learning
This is 99% Invisible. I’m Roman Mars.
No, that’s not actually me. But that is the opening line to my favourite podcast.
One of their most recent episodes tackled the design of computer interfaces. It described how the best interfaces are simple, but still allow for lifelong learning. I listened to it while riding the train from Winnipeg to Vancouver, thought about FME for a bit, and then immediately wrote this article!
Minecraft & Spatial Building Momentum: Implications for Geodesign
The integration of spatial and gaming is gaining momentum, with a new (and much fancier) Minecraft-based public outreach urban planning project in Kristianstad, Sweden. Plus, FME Pro Ulf Månsson shares some extremely exciting ideas about the future – how gaming platforms and game logic can enhance geodesign, and how spatial professionals could seriously level up by learning some tricks from the game authoring pros. And of course, there’s some FME in there.
What Microsoft’s HoloLens Means to the AEC Industry
Today’s guest blogger is Greg Schleusner. Greg is an architect and the Director of buildingSMART Innovation at HOK, the largest US-based architecture engineering firm. Around a year ago, Greg started using FME to help facilitate a better urban planning workflow to help HOK’s 40+ different project groups and 150+ different software applications work together more smoothly. […]
Real-Time Operational Monitoring (and LRS!) on Russian Highways
FME is key to live data monitoring of a nation’s worth of highways – and to preparing the spatial data it relies on. But unpredictable kilometer post locations make managing the linear referencing system a bit more of a challenge than usual.
Esri & Google in a Post Google Earth Enterprise World
“Google and Esri are working closely together to provide replacement software and training to all of Google’s enterprise customers and partners that have implemented Google Earth Enterprise and Google Maps Engine technology. Esri will be providing the new 10.3 version of ArcGIS for Server and related client/app technology to all Google Earth Enterprise and Google […]
How to Migrate your Google Maps Engine Data
Following Google’s recent announcement that they’re discontinuing support for Maps Engine, you’re likely in the middle of deciding where to move your GME data. If you still have no idea where to go, check out my last blog post on 6 alternative systems worth considering. You have exactly one year before your GME data disappears […]
A Week of Geospatial Change seen through a HoloLens
One week ago we released FME 2015.0 and I blogged about how 2015 is likely to be a year of great changes. Let’s quickly see how we’re doing one week in. Well, on Tuesday, Google shocked pretty much everyone and ended a multi-year foray into the enterprise spatial data management realm by announcing the imminent […]